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C语言实现扫雷游戏

今天我们使用C语言简单实现一下经典游戏:扫雷

在开始之前我们先看一下效果:




接下来上代码:

头文件

game.h

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#ifndef _GAME_H__  
#define _GAME_H__
#define COL 10
#define ROW 10
#define COLS COL+2
#define ROWS ROW+2
#define clt CLK_TCK
#define MAX_L 45
#define MAX_C 30
#include<windows.h>
#include<time.h>
#include<stdio.h>
void game();
void start_show();
void init_mine(int mine[ROWS][COLS], int rows, int cols,int count);
void init_show(char show[ROWS][COLS], int rows, int cols);
void printmine(int mine[ROWS][COLS], int row, int col);
void printshow(char show[ROWS][COLS], int row, int col);
void jump_mine(int mine[ROWS][COLS], int x, int y, int row, int col);
void clearmine(int mine[ROWS][COLS],char show[ROWS][COLS], int x, int y,int row,int col);
int sweep_mine(int mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int count, int countsao);
int is_win(char show[ROWS][COLS], int row, int col,int count);
void menu();
int select_mode();
#endif

源文件

game.c

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#define _CRT_SECURE_NO_WARNINGS
#include "Game.h"
void game()
{
unsigned int C1 = clock();
//char p[50];
int x = 0;
int y = 0;
int countsao = 0;
int mine[ROWS][COLS] = {0};
char show[ROWS][COLS] = {0};
int count = 0;
int win = 1;
int C2;
count = select_mode();
init_mine(mine, ROWS, COLS, count);
init_show(show, ROWS, COLS);
//sprintf((char *)p, "mode con cols=%d lines=%d", MAX_L, MAX_C);
//system((const char*)p);
while (win)
{
system("cls");
printshow(show, ROW, COL);
//printmine(mine, ROW, COL);
countsao++;
win = sweep_mine(mine, show, ROW, COL, count, countsao);
if (x = is_win(show, ROW, COL, count))
{
system("cls");
C2 = clock();
printf("\n恭喜你排完了所有的雷!\t\t用时:%d秒\n",(C2-C1)/clt);
break;
}
}
//printshow(show, ROW, COL);//扫雷界面
printmine(mine, ROW, COL);//雷信息
if(!x)
{
printf("\t\t****** * ******* ****** ******* * * ****** ****** **\n");
printf("\t\t* * * * * * * * * * * * * * **\n");
printf("\t\t* *** ***** * * * ****** * * * * ****** ****** **\n");
printf("\t\t* * * * * * * * * * * * * * * \n");
printf("\t\t****** * * * * ****** ******* * ****** * ** **\n");
}
}
void start_show()
{
int i, j;
printf("loading.");
for(i=0; i<5; i++)
{
Sleep(200);
printf(".");
}
system("cls");
for(i=0; i<30; i++)
{
system("cls");
Sleep(1);
for(j=0; j<i; j++)
{
printf("\n");
}
printf("************************************************************************************************************************");
}
for(; i>0; i--)
{
system("cls");
Sleep(1);
for(j=0; j<i; j++)
{
printf("\n");
}
printf("************************************************************************************************************************");
}
system("cls");
}
void menu()
{
printf("\t\t\t\t 欢迎来到扫雷世界! \n");
printf("\n\n\t\t\t\t***********************************\n");
printf("\t\t\t\t*********** 1.开始 ************\n");
printf("\t\t\t\t***********************************\n");
printf("\t\t\t\t*********** 0.退出 ************\n");
printf("\t\t\t\t***********************************\n");
}
int select_mode()
{
int num = 0;
system("cls");
printf("\n\n\t\t\t\t**************************************\n");
printf("\t\t\t\t*1.简单 2.困难 3.大师*\n");
printf("\t\t\t\t**************************************\n");
while(1)
{
printf("\t\t\t\t请输入选择>");
scanf_s("%d", &num);
switch (num)
{
case 1:return ROWS;
case 2:return ROWS+ROWS/2;
case 3:return ROW*3;
case 99:return ROW*COL-2;
case 100:return 3;
default:printf("\t\t\t\t输入错误,请重新输入!\n");
}
}
}
void init_show(char show[ROWS][COLS], int rows, int cols)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
show[i][j] = '0';
}
}
}
void init_mine(int mine[ROWS][COLS],int rows,int cols,int count)//布雷
{
int x = 0;
int y = 0;
int i = count;
while (i)
{
x = rand()%(rows -2)+1;
y = rand()%(cols -2)+1;
if (9 != mine[x][y])
{
mine[x][y] = 9;
i--;
if (9!=mine[x][y - 1])//周围雷数量
mine[x][y - 1]++;
if (9!= mine[x][y + 1])
mine[x][y + 1]++;
if (9!= mine[x - 1][y + 1])
mine[x - 1][y + 1]++;
if (9 != mine[x - 1][y])
mine[x - 1][y]++;
if (9 != mine[x - 1][y - 1])
mine[x - 1][y - 1]++;
if (9 != mine[x + 1][y - 1])
mine[x + 1][y - 1]++;
if (9 != mine[x + 1][y])
mine[x + 1][y]++;
if (9 != mine[x + 1][y + 1])
mine[x + 1][y + 1]++;
}
}
}
void printmine(int arr[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
int k = 0;
for(j=0; j<=col; j++)
{
if(j == 0)
printf("|");
printf("---+");
}
printf("\n");
for (i=0; i<=row; i++)
{
if(i == 0)
printf("|");
printf(" %-2d|",i);
}
printf("\n");
for (i=0; i<=row; i++)
{
if(i == 0)
printf("|");
printf("---+");
}
printf("\n");
for (i=1; i<=row; i++)
{
printf("| %-2d|",i);
for (j=1; j<=col; j++)
{
if (9 == arr[i][j])
{
printf(" ●|");
}
else
{

printf(" %-2d|", arr[i][j]);
}
}
printf("\n");
for (j=0; j<=col; j++)
{
if(j == 0)
printf("|");
printf("---+");
}
printf("\n");
}
}
void printshow(char show[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for(j=0; j<=col; j++)
{
if(j == 0)
printf("|");
printf("---+");
}
printf("\n");
for (i=0; i<=row; i++)
{
if(i == 0)
printf("|");
printf(" %-2d|",i);
}
printf("\n");
for (i=0; i<=row; i++)
{
if(i == 0)
printf("|");
printf("---+");
}
printf("\n");
for (i=1; i<=row; i++)
{
printf("| %-2d|", i);
for (j=1; j<=col; j++)
{
if ('0'== show[i][j])
{
printf(" ▇|");
}
else if(1 == show[i][j])
{
printf(" ◆|");
}
else
{
printf(" %2c|", show[i][j]);
}
}
printf("\n");
for (j=0; j<=col; j++)
{
if(j == 0)
printf("|");
printf("---+");
}
printf("\n");
}
}
void clearmine(int mine[ROWS][COLS],char show[ROWS][COLS], int x, int y,int row,int col)//递归判定
{
if (0 == mine[x][y])
{
show[x][y] = ' ';
}
if (' ' != show[x - 1][y])
{
if (0 == mine[x - 1][y] && x - 1 >= 1)
{
clearmine(mine, show, x-1, y, row, col);
}
else
{
show[x - 1][y] = '0' + mine[x - 1][y];
}
}
if (' ' != show[x + 1][y])
{
if (0 == mine[x + 1][y] && x + 1 <= row && ' ' != show[x + 1][y])
{
clearmine(mine, show, x+1, y, row, col);
}
else
{
show[x + 1][y] = '0' + mine[x + 1][y];
}
}
if (' ' != show[x][y-1])
{
if (0 == mine[x][y - 1] && y - 1 >= 1 && ' ' != show[x][y - 1])
{
clearmine(mine, show, x, y-1, row, col);
}
else
{
show[x][y - 1] = '0' + mine[x][y - 1];
}
}
if (' ' != show[x - 1][y-1])
{
if (0 == mine[x - 1][y - 1] && x - 1 >= 1 && y - 1 >= 1 && ' ' != show[x - 1][y - 1])
{
clearmine(mine, show, x-1, y-1, row, col);
}
else
{
show[x - 1][y - 1] = '0' + mine[x - 1][y - 1];
}
}
if (' ' != show[x + 1][y-1])
{
if (0 == mine[x + 1][y - 1] && x + 1 <= row && y - 1 >= 1 && ' ' != show[x + 1][y - 1])
{
clearmine(mine, show, x+1, y-1, row, col);
}
else
{
show[x + 1][y - 1] = '0' + mine[x + 1][y - 1];
}
}
if (' ' != show[x + 1][y+1])
{
if (0 == mine[x + 1][y + 1] && x + 1 <= row && y + 1 <= col && ' ' != show[x + 1][y + 1])
{
clearmine(mine, show, x+1, y+1, row, col);
}
else
{
show[x + 1][y + 1] = '0' + mine[x + 1][y + 1];
}
}
if (' ' != show[x - 1][y +1])
{
if (0 == mine[x - 1][y + 1] && x - 1 >= 1 && y + 1 <= col && ' ' != show[x - 1][y + 1])
{
clearmine(mine, show, x-1, y+1, row, col);
}
else
{
show[x - 1][y + 1] = '0' + mine[x - 1][y + 1];
}
}
if (' ' != show[x ][y + 1])
{
if (0 == mine[x][y + 1] && y + 1 <= col && ' ' != show[x][y + 1])
{
clearmine(mine, show, x, y+1, row, col);
}
else
{
show[x][y + 1] = '0' + mine[x][y + 1];
}
}
}
int is_win(char show[ROWS][COLS],int row,int col,int count)
{
int x = 0;
int y = 0;
int countmine = 0;
for (x = 1; x <= row; x++)
{
for (y = 1; y <= col; y++)
{
if ('0' != show[x][y] )
countmine++;
}
}
return (countmine >= (row*col - count));
}
void jump_mine(int mine[ROWS][COLS], int x, int y, int row, int col)
{
int i = 0;
int j = 0;
while (9 == mine[x][y])
{
i = rand() % row + 1;
j = rand() % col + 1;
if(mine[i][j] - 9 )
{
mine[x][y] = 0;
mine[i][j] = 9;
if (9!=mine[x][y - 1] )//原位置周围雷数量
mine[x][y - 1]--;
else
mine[x][y]++;
if (9!= mine[x][y + 1] )
mine[x][y + 1]--;
else
mine[x][y]++;
if (9!= mine[x - 1][y + 1] )
mine[x - 1][y + 1]--;
else
mine[x][y]++;
if (9 != mine[x - 1][y] )
mine[x - 1][y]--;
else
mine[x][y]++;
if (9 != mine[x - 1][y - 1] )
mine[x - 1][y - 1]--;
else
mine[x][y]++;
if (9 != mine[x + 1][y - 1] )
mine[x + 1][y - 1]--;
else
mine[x][y]++;
if (9 != mine[x + 1][y] )
mine[x + 1][y]--;
else
mine[x][y]++;
if (9 != mine[x + 1][y + 1] )
mine[x + 1][y + 1]--;
else
mine[x][y]++;

if (9!=mine[i][j - 1])//新位置周围雷数量
mine[i][j - 1]++;
if (9!= mine[i][j + 1])
mine[i][j + 1]++;
if (9!= mine[i - 1][j + 1])
mine[i - 1][j + 1]++;
if (9 != mine[i - 1][j])
mine[i - 1][j]++;
if (9 != mine[i - 1][j - 1])
mine[i - 1][j - 1]++;
if (9 != mine[i + 1][j - 1])
mine[i + 1][j - 1]++;
if (9 != mine[i + 1][j])
mine[i + 1][j]++;
if (9 != mine[i + 1][j + 1])
mine[i + 1][j + 1]++;
}
}
}
int sweep_mine(int mine[ROWS][COLS],char show[ROWS][COLS],int row,int col,int count, int countsao)
{
int x = 0, y = 0;
char c;
while (1)
{
if(countsao > 1)
{
printf("是否进行标记?(y/n)");
scanf("%c",&c);
fflush(stdin);
if('y' == c)
{
printf("请输入标记坐标:");
scanf("%d %d",&x,&y);
fflush(stdin);
show[x][y] = 1;
system("cls");
printshow(show, ROW, COL);

}
while('y' == c)
{
printf("是否继续标记?(y/n)");
scanf("%c",&c);
fflush(stdin);
if('y' == c)
{
printf("请输入标记坐标:");
scanf("%d %d",&x,&y);
fflush(stdin);
show[x][y] = 1;
system("cls");
printshow(show, ROW, COL);
}
}
}
printf("请输入排雷坐标>");
scanf("%d %d", &x, &y);
fflush(stdin);
if (x>=1&&x<= row &&y>=1&&y<= col)
{
if (9 == mine[x][y])//避开第一次就踩雷
{
if (1 == countsao)
{
jump_mine(mine, x, y ,row, col);
}
else
{
system("cls");
printf("很遗憾,你挂了!\n");
return 0;
}
}
if (0 == mine[x][y])
{
clearmine(mine, show, x, y, row, col);
}
else
{
show[x][y] = '0' + mine[x][y];
}
break;
}
else
{
printf("输入有误,请重新输入\n");
}
}
return 1;
}

test.c

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#define _CRT_SECURE_NO_WARNINGS
#include "Game.h"
int main()
{
//char p[50];
int input;
srand((unsigned int)time(NULL));
start_show();
//sprintf((char *)p, "mode con cols=%d lines=%d", 100, 25);
//system((const char*)p);
res: //restart
menu();
do
{
printf("\t\t\t\t请选择>");
scanf_s("%d", &input);
switch (input)
{
case 0: break;
case 1:
game();
//sprintf((char *)p, "mode con cols=%d lines=%d", 100, 25);
//system((const char*)p);
system("pause");
system("cls");
goto res;//restart
default:
printf("\t\t\t\t输入错误!请重新输入:\n");
}
} while (input);
printf("\t\t\t\t");
return 0;
}

这样我们的扫雷就搞定了.

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